

This edges it out due to saving an additional 2% item count, 6% building count, and 4% power use. Many prefer Crystal Computer, because it uses an Assembler instead of a Manufacturer. Both reduce overall items, buildings, and power. Reduce overall coal (>28%) and iron (>16%) use at the same time. Caterium Circuit Board scores well too, but this one can be used to cut Plastic from the production chain.Įverybody knows this one. It will reduce overall item count, building count, and a good amount of power use (>6%). This is where the Quartz gets put to good use. This shouldn't be a surprise to most people.
SATISFACTORY MAP UNLOCK UPDATE
Copper is also very hard to come by in end-game after Update 4, so this is where you use that Caterium. It uses Caterium, but pairs well with Fused Quickwire and Copper Alloy Ingot. Even when this is the only alternate that uses an Assembler, it still dominates. It absolutely blows the other options out of the water when it comes to cutting down on items (>8%), buildings (>15%), and power. Can be used to cut Screws from the production chain. Dramatically reduces items (>10%), buildings, and power usage. Batteries can't be cut due to the Magnetic Field Generators. Can be used to cut Plastic from the production chain. Adds Sulfur and Bauxite to save on Caterium and Quartz. Huge reduction of items, buildings, and power overall. It cuts overall item count, dramatically reduces buildings (>13% of the whole production chain) and slightly reduces power use. Trading iron for copper is always good, even though it requires a Foundry. This is rated by making your life in the long run easier.Ī must have. These predictors can be weighted on my spreadsheet by how much you value one over the other.In the this ranking, I used an equal weight for each. The values are standardized using the mean of the measured values within the same product recipes and the standard deviation of the measured values across all product recipes. My end-game was making "Employee of the Planet" Space Elevator Parts by the ratios needed (4-4-1-1). Raw materials required, each separately weighted by 1/(percent of total resources)īuilding complexity (weighted by roughly the number of inputs)Ī small modifier for the opportunity to remove an item from the whole production chain.Įach of these predictors is the difference of the measured values when maxing out the world's resources using something kind of similar to the "Sanity and Productivity" category below. Total power consumption of the whole production chain Number of buildings required in the whole production chain Number of items that have to be moved in the whole production chain Recipes were scored based on the following predictors:

This ranking is based on how much of an impact these recipes have as a whole when using some of the most popular recipes. Recipes in Satisfactory should be assessed by their impact on the whole production chain, not just the product it produces. Products (besides end-game ones) should be viewed as a means to an end. The Big Meme - Maxing out the planet for Awesome points Sanity and Productivity - Biggest bang for your buckĮmployee of the Universe - Maxing out the planet for end-game items First I rank them for general production, and then I show preset categories depending on which playstyle fits you. I'll follow the format of u/Crixomix in his post here, since it is highly regarded.Īlternate Recipes are valued differently, depending on how you play. This is a post on which alternate recipes will help you the most. I put almost every alternate recipe to the test in a number of different scenarios using a ton of calculations. THIS RANKS RECIPES ON HOW MUCH EASIER THEY MAKE YOUR PLAYTHROUGH, NOT JUST EFFICIENCY OF RESOURCE USE. Small updates 9/13/21 to add missing alternates. Disclaimer: This was analysis was completed on 4/8/21, in experimental.
